Mateo Costa
Mateo Costa
Game Artist at SUPERCELL - Spark Program
Helsinki, Finland

7+ years of professional experience as a Game Artist, specialized in 3D stylized and cartoon art for games, with a passion for creating worlds and design experiences.

Highlights:
· 3D characters, props and environments for several published projects.
· Co-created my own IP and co-directed a video game project between two studios: leading art teams, defining the style, implementing pipelines, and building the world. Project: "Arico: Tales From the Abyss".
· Developed tools and pipelines for published projects (Unity shaders, Blender tools, 3D production pipelines, workflow documentation…).
· Proven ability to deliver both independently and collaboratively, in-house and fully remote.

Resume PDF

Skills

Character Modeling3D ModelingDigital SculptingShadingArt DirectionWorld BuildingTeamworkTexturingUI Design

Software proficiency

ZBrush
ZBrush
Blender
Blender
Unity
Unity
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Figma
Figma
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Arico: Tales From the Abyss (TBA)
    • Year
      2025
    • Role
      Art direction, Generalist artist, Art depts. supervisor
    • Company
      Foxter Studio / Drakhar Studio
    • Video Game
      Hotel Transylvania: Scary-Tale Adventures
    • Year
      2022
    • Role
      Senior 3D artist (Character / Environment / Prop / Materials)
    • Company
      Drakhar Studio
    • Video Game
      PAW Patrol The Movie: Adventure City Calls
    • Year
      2021
    • Role
      3D artist (Environment / Props)
    • Company
      Drakhar Studio
    • Video Game
      Paw Patrol: Mighty Pups Save Adventure Bay
    • Year
      2020
    • Role
      3D artist (Character / Environment / Props)
    • Company
      Drakhar Studio
    • Video Game
      Los Rodríguez y el Más Allá
    • Year
      2019
    • Role
      3D artist (Environment / Props)
    • Company
      Drakhar Studio

Experience

  • Game Artist, Spark Program at Supercell
    Helsinki, ES
    September 2025 - Present

    Game Artist at Supercell’s Spark Program, building a high-performing team while shaping new worlds and experiences to create the next generation of Supercell games.

  • Art direction and Management / Generalist artist at Foxter Studio / Drakhar Studio
    Santa Cruz De Tenerife
    May 2022 - May 2024

    Co-director and art director among other duties in a production between Foxter Studio and Drakhar Studio.

    Responsabilities:

    - IP Development: Visual style, World building, Narrative design, Concept design.

    - Supervisor: 3D art, Tech art and Animation departments

    - Generalist artist: 3D art, Concept art, UI design, Level art design and Set dressing.

    - 3D art pipelines, Project art assets management.

  • Senior 3D artist at Drakhar Studio
    Santa Cruz de Tenerife
    October 2018 - September 2025

    In charge of developing all kind of 3D work (Characters, Props, Environments...) including tech art work as shaders, art pipeline and more.

    Working closely with the art direction and design department and working in the productions from start to finish.

  • 3D artist at Drakhar Studio
    Santa Cruz De Tenerife, ES
    October 2018 - January 2023

    In charge of developing all kind of 3D assets (Characters, Props, Environments...).

    Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.

  • 3D intern at Institut Cartogràfic de Catalunya
    Barcelona
    April 2017 - October 2017

    Created a workflow for the detection and correction of artefacts in 3D photogrammetry scanned cities. Detected and corrected some projects and made tutorials of the process for the new incomers.

  • Post-Production at Strange Minds
    Barcelona
    June 2012 - May 2015

    While studying at film school I founded an audio-visual studio with other associates. We made videos and photo sessions for companies and universities and I worked as video and sound designer/editor, photographer and camera operator. The skills I acquired then and my studies have granted me a broad understanding of cinematography, which I apply in my work to this day.