7+ years of professional experience as a Game Artist, specialized in 3D stylized and cartoon art for games, with a passion for creating worlds and design experiences.
Highlights:
· 3D characters, props and environments for several published projects.
· Co-created my own IP and co-directed a video game project between two studios: leading art teams, defining the style, implementing pipelines, and building the world. Project: "Arico: Tales From the Abyss".
· Developed tools and pipelines for published projects (Unity shaders, Blender tools, 3D production pipelines, workflow documentation…).
· Proven ability to deliver both independently and collaboratively, in-house and fully remote.
Game Artist at Supercell’s Spark Program, building a high-performing team while shaping new worlds and experiences to create the next generation of Supercell games.
Co-director and art director among other duties in a production between Foxter Studio and Drakhar Studio.
Responsabilities:
- IP Development: Visual style, World building, Narrative design, Concept design.
- Supervisor: 3D art, Tech art and Animation departments
- Generalist artist: 3D art, Concept art, UI design, Level art design and Set dressing.
- 3D art pipelines, Project art assets management.
In charge of developing all kind of 3D work (Characters, Props, Environments...) including tech art work as shaders, art pipeline and more.
Working closely with the art direction and design department and working in the productions from start to finish.
In charge of developing all kind of 3D assets (Characters, Props, Environments...).
Working closely with the art direction and design department and working in the productions from start to finish, from developing new pipelines to helping to optimize the art for the games.
Created a workflow for the detection and correction of artefacts in 3D photogrammetry scanned cities. Detected and corrected some projects and made tutorials of the process for the new incomers.
While studying at film school I founded an audio-visual studio with other associates. We made videos and photo sessions for companies and universities and I worked as video and sound designer/editor, photographer and camera operator. The skills I acquired then and my studies have granted me a broad understanding of cinematography, which I apply in my work to this day.